botequim

Cristóbal Sciutto Rodríguez
interfaces / forms / crônicas

I design and maintain systems for wielding media, some as staff at Reduct. I specialize in interactive audiovisual systems, harmonizing machine learning pipelines with graphical interfaces for human control and feedback.

In my art practice, broadly under the scope of Convivial Forms, I am interested in the interplay between urban life and improvisational practices such as DIY and gambiarra. I find myself compelled to register the relational fields determined by simple, often ignored, material forms.

I was born in Lima, Peru to parents from Rosario, Argentina, raised between Columbus and São Paulo, studied in Calfornia at Stanford University, and am now based in New York City.

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technics, poetics, &c

[2021-] video-text

At Reduct, I've worked on the medium of "video-text", a dense correspondence between audiovisual and textual streams of information. Two notable interfaces I designed are videoboard, an infinite canvas for video manipulation, and side-by-side, a dual-language interface for video. I've written about this work here.

[2022-] crônicas

Post-industrial bricolage by corn salesmen in Paris. Choro and plastic rhythm in Copacabana. Los Sciutto y Rodriguez in Rosario. Deciphering train stations in New York City.

[2022-] media archives

On a retreat with the maintainers of Ubuweb, I wrote about media archives and digital librarianship. I also maintain an archive of the Entitled Opinions podcast.

[2022-] convivial forms

Interventions in the public sphere. Exercises in constrained design. Punk infrastructure: "I can do that too". Homage to Illich and Isaacs.

[2021-] furniture

Variations on Mari and Isaacs. Experiments with glass bricks.

[2020-2021] green screen

At Runway, I developed an interactive rotoscoping tool, from training a video segmentation model on a curated dataset to the realtime WebGL interface. The aim was to enable the collage of video using spatial metaphors.

[2019-2020] vid2player

I was second-author on a system for generating controllable video sprites from real-world tennis footage. The research was published in the ACM Transactions on Graphics, presented at SIGGRAPH, and featured on Two Minutes Papers.

[2019-] folk interfaces

A variety of, largely computational, experiments and studies. I wrote about the central theme of these interfaces, systems for wielding media in tacit ways, under Folk Interfaces.